8 hours ago (1071 )
reblog
8 hours ago (73928 )
reblog

thefingerfuckingfemalefury:

gazzymouse:

beckpoppins:

meganhilty:

Anastasia

Favorite Characters - Vladimir & Sophie

god Sophia had a double chin and bingo wings and a booty like a shelf and she was still hot as fuck. and Anastasia was hot. and the empress was hot. All the ladies were pretty but totally different sizes and ages and things were wonderful.

Sophie wasn’t just on screen to be fat and funny. She was depicted as actually DESIRABLE. I was a little stick of a child when this movie came out and that definitely effected my views of beauty. As a much thicker adult it still means a lot to me now.

^ SO MUCH THIS

It made me SO happy to see a lady who wasn’t super skinny still being portrayed as being sexy and desirable…

We need more movies like this…with characters like this, who aren’t just treated like walking punchlines because of their bodies…

(Source: spookyhilty)

8 hours ago (944 )
reblog

ayaneninja:

Недавно пересмотрела первый фильм. До сих пор считаю его лучшим.

8 hours ago (937 )
reblog

starkactual:

How big are your hands? what?~

8 hours ago (5465 )
reblog

inconsistentblogger:

The thing that delights me most about comics with both Spider-Man and Deadpool in them is that in ANY OTHER COMIC Spider-Man is the joking little kid of the group but if you put Deadpool beside him he’s suddenly the adult of the situation 

14 hours ago (224 )
reblog

deseo-0shi:

Choir boy~

14 hours ago (127211 )
reblog

mysticjc:

Alphonse Mucha

"Alfons Maria Mucha (Ivančice, 24 July 1860 – Prague, 14 July 1939), often known in English and French as Alphonse Mucha, was a Czech Art Nouveau painter and decorative artist, known best for his distinct style. He produced many paintings, illustrations, advertisements, postcards, and designs."

18 hours ago (164287 )
reblog

sparklehime:

sparklehime:

look at this card

i really don’t want a popular post please i just wanted you guys to LOOK at the card

(Source: mooncompact)

18 hours ago (41542 )
reblog

lalivingmuerte:

image

image

image

image

image

i think this could be useful for the people who is not totally sure about spend their money in this movie, it has their good and bad points, but generally is a great movie, so please, let’s show them that “An Hispanic story” can be as good as any other one, or even better!. 

18 hours ago (32029 )
reblog

vaporware-femme:

rosebays:

hello here is a chrome extension that completely removes music players or stops them from auto playing

hey i know i have a lot of ASD friends for whom autoplay is a really awful thing so here is a really nice option, stay safe friends

(Source: rosebays-moved)

18 hours ago (226 )
reblog

darthrevaan:

askshivanulegacy:

darthrevaan:

askshivanulegacy:

darthrevaan:

So I’ve recently been writing a search-the-galaxy sort of fic for Star Wars, and realized I needed very desperately needed to know about one very important thing:

Hyperspace Travel

Specifically, hyperspace travel times. 

To help me I found this lovely resource; Black Cat’s Star Wars Hyperspace Travel Times Page. This page contains pretty much everything I think you need to know about hyperspace travel times, at least to make your fic vaguely realistic. It’s a fairly short read, but I’ll summarize the version I use here.

The table above shows base travel times between regions. The original page describes how these travel times are affected by two factors; the speed of the hyperdrive and the location of the destination. 

Speed of Hyperdrive basically means if your ship is more high tech/high quality/newer, it might have a faster hyperdrive. The base travel time assumes a x1 multiplier, so a faster hyperdrive might be only a x0.5 multiplier (halving the travel time, I believe), while if your ship is older/cheaper etc., it might have a slower hyperdrive, e.g. a x2 where the time would therefore be doubled. (I’ll freely admit I don’t use this variation much so I may be misunderstanding it slightly).  

Location of destination is what the top map is for, and basically why I’m making this post instead of just linking you to the page. If your start point is in the same region (e.g. Mid Rim to Mid Rim) or in the same quadrant as the destination, the travel time is halved from the base travel time. The original page describes the quadrants as being delineated by “two perpendicular lines cut through the centre of the Deep Core” , but references a book which is unnamed and has no map. So, I made my own, which is the top picture. It is by no means official, but I figure there can’t be too many ways to cut two lines through the centre of the Deep Core, so I’m probably not far wrong. (HERE is a much bigger version of the top map).

Generally I tend to stick to the Base Travel Times table (pictured), rather than the Specific Travel Times table which is also on the original page, because they have discrepancies and the former covers a much wider scope, so is easier to use. The original page also describes a calculation you can do yourself to figure out travel times, but I’ll freely admit I’m too lazy for that xD

The source the original page cites is “various pages on Wookieepedia”, so I guess it can’t be too far wrong. 

Of course, if you want, feel free to just ignore hyperspace travel times. I can think of one memorable instance when TCW does, and that’s only one xD

(P.S. The observant perusing the larger version of the top map might notice one marker/planet name that looks different. That’s the one I added in, and is therefore completely unofficial. First person to spot it and drop me an ask can have…something xD) 

Awesome, but there are a couple problems:

When referring to the chart above, does the “Travelling from” refer to the row or the column?  As in, if I’m travelling from the Deep Core to Wild Space, do I take the Deep Core row immediately below the words “Travelling from” and scan to the far right in that row to number 144 immediately below Wild Space, and that’s my travel time?  Or do I take the Deep Core column immediately to the right of “Travelling from” and scan vertically down that column to number 168 immediately to the right of Wild Space?

The reason I ask is that the chart appears to be incorrect in that the first row across the top and the first column on the left side should contain identical numbers, but they don’t.  That is, the (Deep Core, Wild Space) number (which is 144) should be identical to the (Wild Space, Deep Core) number (which is 168), but they’re not.

The only reason why they could possibly be different is if the path from Deep Core to Wild Space is different (and shorter) than the path from Wild Space to Deep Core, but this is not explained anywhere, so I can only assume they’re the same.  If they’re the same, then it doesn’t matter which way I read the chart (as I ask in the first paragraph), and the chart is wrong.  But if they’re different, then that needs to be specified, and the correct method of reading the chart needs to be explicitly stated.

As far as I’m aware, you take the row, i.e. the words below ‘travelling from’.

As for why the numbers are different, I assume it’s accounting for the fact that, for example, Wild Space is bigger than the Deep Core, so you could be travelling from further out in Wild Space to the Deep Core, whereas going outward has less variation because the Deep Core is smaller. To be honest I think the table does need a little bit of common sense applied to it as well re: positions on the map, because it is made up of averages.

But thank you for pointing out the errors! I’ll edit the original post. 

Thanks for the reply!  It makes sense, but by the same token, I could be travelling to further out in Wild Space from the Deep Core, as well, thus making the travel times the same once more.  

I’m thinking of it like travelling to a big city from the country, or vice versa.  The time will be the same on the same route, unless you run into traffic issues.  But I find it hard to believe that there will be traffic issues in any particular direction in space, just because it’s so large.

I suppose the one excuse I can come up with (and this is just a wild attempt at justification) is that there could be more time involved in arriving at a Deep Core planet and in-processing/landing through whatever security system they’ve got, which would make the time to get there longer than the time to leave that planet.  But a full day longer is quite a stretch, and I look at these as travel time only, not the time it takes to land or depart from a planet.

It’s also entirely possible that there was a simple error in calculating the times, and either the Core World column (starting with 18), or the Wild Space row (starting with 168) are accidental.  I might go through the original calculations and see which one is supposed to be correct.  Or just pick the longer or shorter versions depending on which I like better. XD

Definitely. Hmm, I guess if someone’s travelling to the further edge of the region, the higher time should be taken? And then the same applies if you’re travelling from the nearer edge of the bigger region. 

There’s definitely something on the original page about travel in the Core-ward regions being slower because of the density of planets/systems/etc., even more so in the Deep Core because of gravity wells and it being slightly uncharted too. I also think traffic from other spaceships on actual routes isn’t an issue, since well, space is so big. However I think it is an issue on the busier hyperspace jump/drop points, since you can hit another ship going in/out of hyperspace. And yeah, I think these are literally just travel times, the ‘admin time’ I guess you could call it is not included.

As for errors I can’t say, since I didn’t do the original calculations and I don’t really have the maths skill to work ‘em out xD If you do though I’d be interested to see what you come up with :) (Basically if your characters need to be there in three days, have ‘em be there in three days. Their hyperdrive is super fast. The stars are aligned. The Force wills it. No one’s gonna check too hard xD The plot wills it!) 

19 hours ago (23892 )
reblog

isabelasbooty:

i fucking love renaissance art like i saw this piece today that depicted the virgin’s immaculate conception as a tiny jesus flying in through a window on a collision course with mary’s hoo ha like

image

image

image

LOOK AT HIM GO

19 hours ago (4752 )
reblog

mrasayf:

swoopingisrad:

pheberoni:

fearandlothering:

amazingferret:

Head-canon: Hawke goes get his/her companions at outrageous hours just so he/she can see them in a disheveled, half-dressed state, because none of them bother to properly put on their clothes when they answer the door.

Save for Sebastian.

Who wears a frilly girly virginal nightdress that completely covers him from neck to toe.

And he looks so pretty with it on.

A C C E P T E D.

image

I just had to

http://swoopingisrad.tumblr.com/

I had a go!

Pissy Fenris doesn’t fit in any of the shirts in his mansion (U v U *)

you wanted Sebastian

19 hours ago (8334 )
reblog

vhenan:

how hard is it to grasp that two characters hate each other? there’s no underlying sexual tension, there’s no secretly caring about each other but not wanting the other to know it. they just hate each other, pure and simple. WHAT IS SO HARD TO UNDERSTAND ABOUT THAT?

19 hours ago (85 )
reblog